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James Cameron on 3-D Projection Technology

James Cameron

When you’re a director like James Cameron working with cinematic technology, it’s easy to come in contact with numerous projection methods that you can portray to your audience; one of them happens to be three-dimensional. Throughout the years, this technology has advanced greatly and we are starting to see that further analysis reveals many important details that were not known before. For instance, Cameron mentions that, “A 3-D film immerses you in the scene, with a greatly enhanced sense of physical presence and participation. I believe that a functional-MRI study of brain activity would show that more neurons are actively engaged in processing a 3-D movie than the same film seen in 2-D. When most people think of 3-D films, they think good stereo movie, these shots should be the exception rather than the rule.” And he could be right in his assumptions, because three-dimensions are the perspective that a human views objects in, and if the film is 3-D, it would be very realistic.

When working with 3-D technology, there are some various terminologies that might be useful to know in the industry. The first is “interocular“, which is the distance between the eyes, second is convergence, which is the distance to the point where the eyes are pointing in the “convergence.” When you have a 3-D camera, it is ideal to have two, one left and one right, corresponding to each eye and when filming the greater distance between the camera and the object is the stronger the stereo effect. However, the shorter distance, when moving the camera “eyes” closer together reduces the stereo effect so the editor can make quick cuts without giving the audience eyestrain or headaches.

[via Variety]

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